

What if a mod has an amazing companion by another modder? Those are usually listed in the same page on the forum or curse page and it's just as fast to read up on those as well.

If I want to see if a mod has issues with other mods I just have to read the first and last page and that usually gives me a solid idea if it works or not. With KSP the potential for any number of mods to conflict with each other or the game itself and break it till you can find out the issue is too great, and finding and reading about the mods and the users experience with the mods would seem relatively slow and clunky compared to how we have it now. Not sure about any others, but I personally like steam workshop for a lot of things, except for this. Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? In Steam, go to your library and right click on Kerbal>Properties>Local Files>Browse Local Files. Kerbal Space Program (KSP) isn’t just available on Steam, and Steam Workshop would only work for people who bought the Steam version. See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP With the ingame workshop integration you can easily share your craft files and missions. See the discussion on misc posts for more info Kerbal Space Program All Artwork Broadcasts Workshop News Guides Reviews Build and Share Share your creations with the KSP community.

No posts unrelated to KSP or memes and image macros. Please remain kind and civil at all times
